![]() The following generation, the 16-bit generation, could be said to start around 1985, when the Commodore Amiga and, shortly after, the PC-Engine, the Sega Genesis, and the Super Nintendo were released. Probably, the most iconic and well-known period in video game music is the 8-bit era, mainly comprised of music from the Commodore 64, the NES, and the Sega Master System, a period that began in the year 1982 when the C64 was released, and ending somewhere in the 1990s. In this article, I will touch on a few of these formats, and how to emulate them. However, the number of video game music formats is staggering. 1:28:52 Title - M.U.L.E.All Computer music articles | Back to topĪlthough a large portion of old video game soundtracks is available on YouTube now, there is an aesthetic appeal to playing the original music files using some form of emulator.1:24:22 SubRoc (1983, ColecoVision) - Arnold Hendrick, Philip Taterczynski, David Wesely.1:18:05 Donkey Kong (1983, FC) - Yukio Kaneoka and Hirokazu “Hip” Tanaka.1:10:01 Super Locomotive (1982, ARC) - cover of "Rydeen" by Yellow Magic Orchestra.1:08:47 Pengo (1982, ARC) - 1st version is a cover of "Popcorn" by Gershon Kingsley (likely the Hot Butter arrangement).0:45:33 Wizard of Wor (1981, ARC) - Tom McHugh, Dave Nutting.0:40:15 Pac-Man (1980, ARC) - Shigeichi Ishimura, Toshio Kai.0:32:06 Asteroids (1979, ARC) - Lyle Rains, Ed Logg, Dominic Walsh.0:27:56 Space Invaders (1978, ARC) - Tomohiro Nishikado.0:20:32 Circus (1977, ARC) - Edward Valleau, Howell Ivy.0:00:00 Wandering Across Sosaria - Ultima III: Exodus (1983, APL2) - Kenneth W.I: 1971-1982"įor Alex's older blog that covers certain topics not already covered in the podcast The book: "They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. If you'd like more information on They Create Worlds, they can be found at: We wanted to also give a special thanks to another video game historian Ethan Johnson for connecting us with Alex and Jeff of They Create Worlds. We chose this specific timeframe of the late 70s and early 80s together to both coincide with the first volume of Alex's recently released historical chronicle on gaming, and as a chance to explore music from a period that doesn't often get talked about. Their show does a fantastic job of capturing engaging context about everything from game genres, mega hits like Space Invaders and Tetris, to the founding of individual companies. We were very pleased to collaborate with special guests Alex Smith and Jeff Daum of They Create Worlds, a podcast, blog and book that focuses on capturing nuanced and often untold stories from the game industry, with an emphasis on the lesser talked about business side of things. It's a little different from our usual format with a much deeper dive on historical context, although we cover a lot more music in the second half of the show. We go from the arcade boom to early home consoles and computers, through the video game crash and end just before the rise of the NES. We once again return to the earliest days of sound and music in games and trace their evolution from 1977 through 1984 in this historically focused episode.
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